Senior Hard Surface Artist in Games, creating Weapons, Robots, and Vehicles with both stylized and realistic PBR textures.
- Experienced in Unreal Engine
- Modeling, texturing, and assembling hard surface assets, focusing on functional and believable mechanical design
- Experienced in designing and managing production pipelines, from pre-production planning to final delivery, ensuring alignment with Art Direction
- Collaborates closely with Design and Art teams, from concept and blockout stages to polish, including asset integration and performance optimization
• Responsible for the development and maintenance of pipelines and documentation for the production of weapons, vehicles, and in-game props.
• Designed and optimized production workflows to ensure consistency, scalability, and efficiency across the asset creation process.
• Provided feedback to external outsourcing studios to maintain quality standards and visual consistency in line with the project’s art direction.
• Collaborated closely with other departments (Animation, Tech Art) to ensure proper implementation and integration of weapons, vehicles, and interactive assets in-game.
• Ensured assets met technical requirements including optimization, and engine performance constraints.
• Working with multi-disciplinary teams across multiple AAA studios worldwide, learning new original and innovative pipelines / workflows.
• Establishing optimal practices and solutions for interpreting 3D crafting concepts, from initial ideas to successful implementation in game.
• High poly / Low poly / Textures of operator sets like uniforms, headgears and charms.
• Working directly with the company's graphics engine preparing the objects ready for the game.
• Working closely with Art Direction and polish the final results of the assigned tasks.
• High / Low poly modeling and PBR texturing of environment assets, foliage, and props
• Responsible for creating entire playable levels. Layout, composition, Meshing.
• Working closely with the design and concept art teams to develop new levels.